Class Role
The Warrior can be a defensive, shielded tank, a damage-dealing powerhouse, or a mixture of the two. Their abilities obviously pertain to the art of close combat; their stances carry with them different moves for different situations and party setups. All in all, the Warrior is one of the prime candidates to capture and hold the attention of creatures while they die to sword and spell. We're not telling you how to play the game - one of the fascinating practices of this genre is the ingenuity exercised by the players every day!
Allowable Races : Human, Dwarf, Night Elf, Gnome, Orc, Tauren, Undead, Troll
Standard Bars : Health/Rage
Allowable equipment : Cloth, Leather, Mail, Plate, Shields
Allowable weapons : All (excluding wands)
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Rage
The Warrior has a red Rage bar. This is similar to a Mana bar for casters. During combat the Warrior generates Rage based both on damage done and damage taken/prevented. You may also generate Rage using specific abilities. The Rage bar continues to fill as the Warrior fights. Once the Warrior has enough Rage points, the Warrior can use different skills that require Rage. When not in active combat, the Warrior's Rage slowly fades to 0. The Warrior also loses all accumulated Rage if the Warrior switches stances, so plan ahead and avoid changing stances mid fight!
Stances
Warriors have different stances available to them which determine what abilities can be used during combat. There are special stance buttons located above your action bar to switch stances. If you switch stances during battle you lose all your Rage so keep that in mind. Typically you don't switch stances during battle. Stances are for different situations.
- Battle Stance is used mainly for soloing, adding different state changing attacks and high damage moves.
- Defensive Stance offers fewer types of offensive special attacks but gives the Warrior more defensive specials plus a bonus to your defense rating. This is primarily meant for acting as a group's main tank.
- Berserker Stance allows for more critical strikes but the Warrior takes more damage. This is best used when the Warrior is a secondary tank in a party.
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